Yiru.Lu


IMA LowRes 2020
NYU Tisch School of the Arts

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CROSS
A sensory passage from image to body
交汇|
当感官世界进入身体


CROSS是一件通过食物、现场声音、桌面装置、动作与共同进餐展开的参与式感官作品,于2026年8月在上海完成,持续约一小时,邀请14位参与者在一顿饭的时间内“吃”数字作品中的感官体验。它在多媒体感官艺术展览《捕捉一只蝴蝶》中逐步成形,回应着我在展览期间不断思考的一个问题:如果这些原本主要通过观看和想象发生的身体感知情境,进一步进入观众真实的身体经验,作品会发生怎样的变化?这个问题促使我重新从展览中的《轻》《沉重》和《硬》出发,围绕食物、声音、装置与身体参与展开另一轮创作。

这些数字作品最初来自我对日常身体经验和外部世界的观察。我尤其关注那些难以重现、受情绪和个人经验影响,或与既有感官预期发生冲突的感受与情境,并与 AI 协作共同生成这些感官瞬间的影像视频。《轻》来自存在于日常物品、却稍纵即逝的轻盈;《沉重》关乎一种并不来自实际负重,却会因情绪与生活经验在身体中真实形成的重量感;《硬》则是颠覆日常身体质感经验的不可能物体出发,让既有的身体经验与眼前的材质发生冲突。

当这些作品继续被创作进入食物、声音、装置和参与行为,新的媒介也开始改变作品朝哪里继续生长。《轻》中透明塑料袋从城市上空飘浮至森林和海洋,继续长出新的风味与故事、也变成两位参与者在悬浮的失衡中,需要共同配合才能完成的取餐动作;《沉重》从数字作品中已经发生的“坍塌”,向前回溯,以三种味觉和三段独白进入“坍塌发生之前”;《硬》则把一支只可能存在于数字世界中的冰激凌真正带入口腔,让脆、硬、苦、辣等感受与人们对冰激凌已有的身体记忆相遇。作品因此增加的并不只是味觉和触觉,也包括原作中没有的时间、故事、身体动作以及人与人之间的关系。

现场的声音表演也成为这场感官世界身体探索的线索,引领观众从不同的主题中穿梭。随着食物和动作在餐桌上展开,声音也不断改变参与者所处的节奏与感受,使作品不只发生在某一道食物入口的瞬间,也发生在等待、移动、进食以及不同阶段之间的过渡中。

这场晚宴最终成为一次关于作品如何继续生长的实验:当数字作品进入真实的身体和新的感官媒介,媒介本身会如何改变作品的叙事、时间、身体关系,以及它继续发生的方式?

2026 Augest






Sense Error: An Experiment on Machine Perception
感官错误:一次关于机器感知的实验


This project is a sensory co-creation experiment with AI. Together, we set three progressive goals—from everyday sensations to contradictory perceptions, and finally to cross-sensory imagination. Through dialogues of keywords, image generation, and iterative revisions, we explored the question of machine perception. The experiment revealed the boundaries of AI’s sensory logic: it can imitate feeling, yet remains confined by social conventions and experiential norms, rejecting irrational combinations and sensory contradictions. The work reflects on a larger question—when algorithms define what is reasonable to feel, how free can human sensory imagination still be?


Year: 2025 - On going
2025 - On going




Sensing the City: A Sensory Cartography
“感官城市”: 一个感官制图术

SENSORY CITY — Urban Perception Laboratory
Participatory sensory exploration in public spaces


“Sensory City” is a participatory project that invites the public and artists to explore the city through the senses.

Year: 2024 - On going
2024 - On going




The Origin of the Wildness
“源野”
声音交互表演装置

The Origin of the Wildness is an interactive sound installation exploring human perception in the realm of technology. It introduces the installation through a sci-fi narrative, inviting the audience to envision experiencing beliefs and bodily sensations related to the wind within the imagined sci-fi world. The installation encourages a reexamination of human sensory experiences, prompting contemplation on the impact of technology on individuals.

Exhibition:
XinTianDi x UCCA

Year: 2023
Nov - 2023



Backstage Hack: A 6-Month Open Practice Generating "A Fool's Paradise
痴人造梦:一个生成「痴人说梦」的六个月开放实践

This project consists of a “parent work” and a “generated work”:
a long-duration open studio performance Backstage Hack, and the interactive installation A Fool’s Paradise that emerged from it.

On this site, artists are creating a voice-light interaction theatre piece called “A fool’s paradise”. As an audience, you could stay outside and observe what’s happening in the space through one-way mirrors and headphones, or go visit the inside and take an action to experience the voice-light interaction in the first created Unit, No.13.
The process is a performance.

Exhibition:
McaM Gallery, Shanghai

Collaborator:
Jing, An
Year: 2021 - 2022
Fall - 2021


A Fool’s Paradise “痴”人说梦

"A Fool’s Paradise" is an immersive interactive performance improvised by multiple people. The participators are invited to be performers or spectators, interacting with sound and light in the dream script. The project aims to explore the interaction and control between machines and people and the collective creation and self-release. The "31 Youth Creator Program supports the project.

The creative team is composed of diverse backgrounds, including sound artists, lighting designers, new media interaction artists, etc.

Year: 2021 - 2022
Summer - 2021